Digital Audio¶
How sound gets captured, stored and played back, and the longer-term goal: building convincing instrument sounds and music from code.
- Vinyl, digital and live music: is vinyl really higher fidelity?
- What a digital audio file is: samples, bits, and where "bit-perfect" stops.
- Why synth guitars sound fake: what a real plucked string does, and how physical modeling catches it.
- Music as Code: writing music as patterns in a programming language.
- A pattern engine in Rust: how Fboard's Strudel-compatible music engine works inside.